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Paul Norman (game designer)

Paul Norman (born December 18, 1951) is an American musician, composer, and computer programmer. Active in music since 1970, he has been involved with the development of computer entertainment and information since 1982.

American programmer Paul Norman

Contents

  • 1 Biography
  • 2 Games Developed
  • 3 References
  • 4 External links

Biography

After fifteen years as a professional touring and studio musician, Norman programmed his first major computer program in the 1980s, a video game called Forbidden Forest. Norman's stated aim was to create an almost-cinematic experience,and he relied on 6502 machine language when programming the game. Forbidden Forest was originally developed for a company known as Synchro that went out of business when the game was about three-quarters complete, but the game was eventually bought out by Cosmi and brought to completion. One year after release, Forbidden Forest sold hundreds of thousands of copies worldwide, and the widespread popularity of the game ensured a receptive audience for Norman's second *le, Aztec Challenge.

Norman's graphic adventure games saw a particularly enthusiastic response from audiences in Europe. Following the success of Aztec Challenge, Norman developed another game *led Caverns of Khafka, that was inspired by an Atari 8-bit computer game of the same name by Robert Bonifacio. Though Norman rejected the "programmer" label, his skillset as a computer entertainment developer allowed him to make what he affectionately referred to as "little 16-color 'films'". Norman's growing expertise with computer languages and their logic made it easier to work on his stories and special effects. The popularity of the television show Airwolf and the movie Blue Thunder inspired Norman to make Super Huey, the first-ever helicopter simulator, which went on to sell more than two million copies.

In 1990, Norman joined a CD-ROM development team at Tiger Media, acting as script writer, audio and music producer, creator, and engineer. After two years as design consultant for Sega, he was contracted to produce audio and video content for the Discovery Channel Software *le Carriers: Fortress at Sea. In 1995, Norman became a consultant and contributor on internet projects as well as interim contracts for Java programming. In 1999, he produced a website for a retail Internet startup, from GUI to database processing. He spent the next two years developing ideas and methods for a better model of Internet presentations and entertainment employing Adobe Flash and Caligari Truespace as tools.

Norman has developed numerous websites for a variety of businesses and celebrities. In 2014 he completed development of a web system for learning to play musical instruments, starting with guitar, piano, and harmonica. The website, thesardomethodoflearning.com, was officially launched in July 2014.

Games Developed

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References

    External links

    • Digittarius - Official Web Site of Paul Norman

    Paul Norman (game designer) Is A Member Of